Giant robots and battle machines! That inconspicuous signboard at the corner of the frame. The multitude of soldiers that impossibly organize themselves to attack! That glow of sunlight and shadows across the actor's face. These are just some of the diverse work among a multitude of it, that goes on behind the scenes to create visible or invisible magic on-screen.
It is never just about, "What software/hardware did you use?" It is about the people who make the illusion happen, it is about the people that harnessed the power from software/hardware and created magic before audiences- The Artists.
Although there are many artists who worked on the movie, Artist Partners are artists who contributed their time and talents to the movie based solely upon interest and no monetary compensation. This section introduces the various Artist Partners, from across the world, that bring the imaginative world of "The Boy and His Robot" to life.
Click on the tabs to read about them (in alphabetical order).
Loves listening to Classical and Instrumental Music (particulary piano) and watching Sci-Fi and Detective Fiction TV shows. He is a gaming aficionado and has great interest in Computer Graphics.
"The Boy and His Robot" Shader Writer. Budianto(Budi) is tasked with creating shaders for rendering with OctaneRender. No matter the file formats and native shaders other artists used, Budi is relentless in the painstaking conversion of materials to OctaneRender materials.
Dr Jie Qiu , obtained his B.Eng in computer science and technology from Beijing University of Posts & Telecommunications, China, in 2002, and his PhD from Nanyang Technological University (NTU), Singapore, in 2008. He is currently Centre Manager of Multi-plAtform Game Innovation Centre (MAGIC), NTU. His main research interest is computer animation and games technology.
"The Boy and His Robot" Motion Capture Supervisor/Motion Editor. If you see Dr Jie Qiu doing a duck squat and rolling about on the floor, while holding a flash light, he is merely spending another moment calibrating our iPi Soft markerless motion capture software. Keeping a straight face, while motion capture artists are doing pretending to be robots or dying soldiers on an empty stage, is just one of his talents. After all the motion capture has been done, going through each motion meticulously and editing them are just new hobbies to learn to like.
Max Lim, is a technical artist with many years experience in gaming and CG industry. He is currently working closely with Professors, and Researchers in MAGIC for research projects, and is constantly learning new software for it seems like there's always a shiny new tool to get excited about. His goal is to be the best artist he can possibly become.
"The Boy and His Robot" 3D Modeler, Rigging, Motion Editor. Max is tasked with doing quick 3D base models for the enemy robots for the movie. When a robot is discovered to have 3 leg bones instead of 2, he is tasked with coming up with a new bone structure to make things work. When all the motion capture artists are gone for the day, he still remains to edit and make their motions "smoother" and "natural".
Rich Ho, likes to create mountains out of molehills. He believes that "computers and software" are like modern "pencils and paper" that do not replace the artist, but works in hand to empower the creator. Having only learnt how to use a computer when he was 21 years of age, he is thankful that he managed to create some trickery to receive a "Special Technical Achievement Award" for a film when he was 23, and a pulled another quick one to get a "Gold Award" for Digital Art in ACMSIGGRAPH ComGraph when he was 26. Always trying to invent new ways of working that will bring creative freedom, time and cost efficiency to artists, Rich embarked on creating a new GPU-based post production workflow in 2013.
"The Boy and His Robot" Besides other duties on the film...like buying drinks and clearing the trash after everyone leaves, Rich is the Visual Effects Supervisor/Producer for the movie. He created all the early Concept Art for the film, the various matte paintings, coming up with ways to trick the audience here and there. Do not disturb him when he is staring into space, as he is really in his own world of space. Experimenting and tweaking shaders, bringing light to the virtual world, giving life to the many 3D characters, gluing the real and unreal together in compositing, and painting the world to life are just some of his daily tasks along with trusty cups of coffee.
Vasiliy Dmitriev, lives in Russia, Kirov. He is an interior designer by profession and currently works in the company "AMT Games" as a 3D Modeler.
"The Boy and His Robot": Vasiliy designed, 3D modeled, textured, and rigged the character Kai's robot. He is also the designer of the robots found in the movie's early concept art, as well as many other robots featured in the movie.
ZhangX, is a 20 year old University undergraduate in electrical engineering from Wuhan City, Hubei Province, China. His adventures in concept art started in high school, and he seeks to create many inspiring concept artworks in the future.
"The Boy and His Robot" ZhangX dreams and works really fast and good. He created the concept art for the Mars Robots, the Mars giant "Spidercraft", and early versions of the Carriercraft.
This section lists the other talented artists who worked on the movie.
(In Alphabetical Order) Daniil Alikov: 3D Modeler, Texture Artist Fabien Kretschmer: Concept Artist, 3D Modeler, Texture Artist Kyoungmin Lee: Concept Artist, 3D Modeler, Texture Artist Luo Qi Sheng: 3D Modeler, Texture Artist Vitaly Vostokov: Concept Artist, 3D Modeler, Texture Artist